Street Fighter 6 will support Cross-Play and Rollback Netcode

We just got to know more about the upcoming Street Fighter 6! Since Guile’s announcement at the Summer Game Fest Live, this is what has the whole internet frenzied. As reported by GameSpot’s Tamoor Hussain, who had played the game during the event’s Days of Play, Street Fighter 6 uses rollback netcode. Also, renowned YouTuber Maximillian Dood informed that the game would feature cross-play.

Rollback netcode is basically a way of navigating latency in which the console predicts the opponent’s next move so as to prevent any kind of input delay. By thus treating the opponent as a computer instead, the game predicts the next move and suggests to replace that with a better move. This can seem to have quite a lot of “rollbacks”, the computer is very careful and makes these rollbacks barely even noticeable. This recent method has gained much popularity in combat games, with input delay making a large impact and having the potential to make or break a match.

All these features that are known right now puts Street Fighter 6 on the pedestal. With Capcom trying to redefine the Street Fighter series with the upcoming title along with improved mechanics and new implementations, thus the high expectations too.

Officially to be released on Xbox Series X|S, PlayStation 4, PlayStation 5 and PC in 2023.